Structured journeys through the mathematics, physics, and engineering every MCN officer needs. From basic arithmetic to relativistic navigation.
Hands-on engineering. Circuits, structures, reactor ops, communications. You can't promote without both the theory AND the practical.
Every node above is a skill that keeps a colony alive. Complete the tree and you won't just understand the math — you'll be the engineer who builds a civilization on Mars.
None of these are in the curriculum. All of them are what makes you ready when the curriculum ends. Six skill tracks. Real courses, real instructors, real certifications you upload when you've earned them.
Hawkins: "On Mars, every crewmember holds at least three of these. Pick yours."